mod file with same name but with a path = entry instead of archive =). Verify you don't have a pre-existing manual installation of the mod (a.If the mod background stays red in the launcher after the download has completed in Steam client, it likely means the installation failed: If not, you can force a re-download of the mod by looking into C:\Program Files (x86)\Steam\userdata\\ugc for files & folders referencing the mod (for instance 203770_subscriptions.vdf and \referenced\45371260977302539\mod\), deleting them and restarting Steam client. Verify mod file and archive are present in folder ~\Documents\Paradox Interactive\Crusader Kings II\mod.Note that Steam cloud sync appears to be broken for mods with capitals in user_dir. Make sure you have Steam Cloud enabled.In case no download progress appears in Mod tab, check the setting for downloading while game is running ( Steam -> Settings -> Downloads -> Allow downloads during gameplay).Try subscribing to the mod in Steam client, while CK2 launcher is already started.Verify you haven't reached the 50 subscribed mods limit.If the mod doesn't show up in the launcher: Once the download has completed, tick the checkbox to activate the mod.At the same time a "Crusader Kings II - Workshop Content" download will be triggered in Steam client (where you can monitor progress).Under "Mods" tab, the new mod will appear at the bottom of the mod list as unselectable, with a red background (which does not reflect download progress !).Find the mod on the CKII Steam Workshop.mod file already exists with same name under ~\Documents\Paradox Interactive\Crusader Kings II\mod\ it will conflict during the installation. Important: Remove any previous manual installation of the mod if any.Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. IntroductionSteam Workshop is a system of back-end storage and front-end web pages that make it easy to store, organize, sort, rate, and download content for your game or application. This page contains technical details on implementing Steam Workshop with your title. For information and definitions of the various types of Workshop integration you can utilize and how to make the best out of the tools provided by Steam please see the Steam Workshop Overview before getting started integrating the steam workshop with your game. In a typical set-up, customers of your game would use tools provided by you with purchase of your game to create modifications or entirely new content. Those customers would then submit that content through a form built into your tool to the Steam Workshop. Other customers would then be able to browse, sort, rate, and subscribe to items they wish to add to their game by going to the Steam Workshop in the Steam Community. Those items would then download through Steam. If you've registered for the ISteamUGC::ItemInstalled_t callback within your game, you can then call ISteamUGC::GetItemInstallInfo to get the installed location and read the data directly from that folder. That new content would then be recognized by the game in whatever capacity makes sense for your game and the content created. Steam Workshop Types, Monetization, & Best PracticesFor more information and definitions of the various types of Workshop integration you can utilize and how to make the best out of the tools provided by Steam, please see the Steam Workshop documentation. Managing Steam Workshop VisibilityThe Steam Workshop is the website hosted through Steam that enumerates shared content and allows users to vote and comment on the content visible through the community.
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